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I have a question, why can't I grab the blue fragment? I tried to look for ways but I dunno what to do...

(+1)

Hello! The blue fragment requires completion of at least one good ending before you will be able to grab it. Since the game is still a demo, it will continue to reject you. If people are interested in having a preview into that route, though, I might add one in the next update :)

(1 edit)

So I spent the whole day playing visual novels from Itch.io and I have to say - this has been quite the experience. I did have some issues with the game which might have to do with me being overly critical at times, but overall I think this vn has a lot of potential and needs more publicity.

The art was pretty for the most part, especially the few CGs we got. The voice acting was good, whenever it appeared. I'm not sure if you want the whole game to be voiced eventually or if this is the intended state, either way the voices match the characters well, I feel.

I was very suspicious of Clive at first, but I'll let that slide. Kay is a sweetheart. 

Really enjoyed the demo and all the choices it had, I was pretty much hooked from the start. Good job ~

P.S.: This has to be my favorite line in any otome game ever.

(+2)

Thank you so much for playing the demo and for your kind words! I'm very glad that you enjoyed the demo. There will be an updated demo with an expanded prologue and new GUI that has new features & content coming early next month. Additional CGs will be added too.

I've also fixed up some plot things that I wasn't content with (especially the scene where Xani tells Clive where she moves right away, which I've changed to a dialogue choice). 

Hopefully this will also fix up some of the things that you had issues with, but if you have anything specific you'd like to give input on, please feel free to mention it!

Liked the demo a lot.  The writing was really nice.  Did have a little problem with it, though.  It started spitting a bunch of errors when I got to a certain point.

Hi, thanks for playing the demo! I'm really glad you enjoyed what you saw of it. If possible would you be able to let me know where the issues started appearing and what the error message(s) you got were?

(5 edits)

Sure.  It was about the time the hospital scene started.  The error (I think):

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 4549, in script
    with dissolve(0.5)
TypeError: 'Dissolve' object is not callable

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 4549, in script
    with dissolve(0.5)
  File "C:\Users\jelat\Desktop\Heart_Fragment-demo-pc\Heart_Fragment-1.0-pc\renpy\ast.py", line 1389, in execute
    renpy.exports.with_statement(trans, paired)
  File "C:\Users\jelat\Desktop\Heart_Fragment-demo-pc\Heart_Fragment-1.0-pc\renpy\exports.py", line 1601, in with_statement
    return renpy.game.interface.do_with(trans, paired, clear=clear)
  File "C:\Users\jelat\Desktop\Heart_Fragment-demo-pc\Heart_Fragment-1.0-pc\renpy\display\core.py", line 2251, in do_with
    clear=clear)
  File "C:\Users\jelat\Desktop\Heart_Fragment-demo-pc\Heart_Fragment-1.0-pc\renpy\display\core.py", line 2702, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "C:\Users\jelat\Desktop\Heart_Fragment-demo-pc\Heart_Fragment-1.0-pc\renpy\display\core.py", line 3047, in interact_core
    new_widget=layers_root)
TypeError: 'Dissolve' object is not callable

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Heart Fragment DEMO
Thu Mar 12 02:31:06 2020


Just got another one too.  This was on the room to beach transition in Clive's route.

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 3931, in script
    scene beach with dissolve(0.5)
TypeError: 'Dissolve' object is not callable

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 3931, in script
    scene beach with dissolve(0.5)
  File "C:\Users\jelat\Desktop\Heart_Fragment-demo-pc\Heart_Fragment-1.0-pc\renpy\ast.py", line 1389, in execute
    renpy.exports.with_statement(trans, paired)
  File "C:\Users\jelat\Desktop\Heart_Fragment-demo-pc\Heart_Fragment-1.0-pc\renpy\exports.py", line 1601, in with_statement
    return renpy.game.interface.do_with(trans, paired, clear=clear)
  File "C:\Users\jelat\Desktop\Heart_Fragment-demo-pc\Heart_Fragment-1.0-pc\renpy\display\core.py", line 2251, in do_with
    clear=clear)
  File "C:\Users\jelat\Desktop\Heart_Fragment-demo-pc\Heart_Fragment-1.0-pc\renpy\display\core.py", line 2702, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "C:\Users\jelat\Desktop\Heart_Fragment-demo-pc\Heart_Fragment-1.0-pc\renpy\display\core.py", line 3047, in interact_core
    new_widget=layers_root)
TypeError: 'Dissolve' object is not callable

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Heart Fragment DEMO
Sun Mar 15 05:23:05 2020


And another one, shortly after the last.


I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 3977, in script
    with dissolve(2.0)
TypeError: 'Dissolve' object is not callable

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 3977, in script
    with dissolve(2.0)
  File "C:\Users\jelat\Desktop\Heart_Fragment-demo-pc\Heart_Fragment-1.0-pc\renpy\ast.py", line 1389, in execute
    renpy.exports.with_statement(trans, paired)
  File "C:\Users\jelat\Desktop\Heart_Fragment-demo-pc\Heart_Fragment-1.0-pc\renpy\exports.py", line 1601, in with_statement
    return renpy.game.interface.do_with(trans, paired, clear=clear)
  File "C:\Users\jelat\Desktop\Heart_Fragment-demo-pc\Heart_Fragment-1.0-pc\renpy\display\core.py", line 2251, in do_with
    clear=clear)
  File "C:\Users\jelat\Desktop\Heart_Fragment-demo-pc\Heart_Fragment-1.0-pc\renpy\display\core.py", line 2702, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "C:\Users\jelat\Desktop\Heart_Fragment-demo-pc\Heart_Fragment-1.0-pc\renpy\display\core.py", line 3047, in interact_core
    new_widget=layers_root)
TypeError: 'Dissolve' object is not callable

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Heart Fragment DEMO
Sun Mar 15 05:38:05 2020


One more on the last transition.


I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 4056, in script
    with dissolve(2.0)
TypeError: 'Dissolve' object is not callable

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 4056, in script
    with dissolve(2.0)
  File "C:\Users\jelat\Desktop\Heart_Fragment-demo-pc\Heart_Fragment-1.0-pc\renpy\ast.py", line 1389, in execute
    renpy.exports.with_statement(trans, paired)
  File "C:\Users\jelat\Desktop\Heart_Fragment-demo-pc\Heart_Fragment-1.0-pc\renpy\exports.py", line 1601, in with_statement
    return renpy.game.interface.do_with(trans, paired, clear=clear)
  File "C:\Users\jelat\Desktop\Heart_Fragment-demo-pc\Heart_Fragment-1.0-pc\renpy\display\core.py", line 2251, in do_with
    clear=clear)
  File "C:\Users\jelat\Desktop\Heart_Fragment-demo-pc\Heart_Fragment-1.0-pc\renpy\display\core.py", line 2702, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "C:\Users\jelat\Desktop\Heart_Fragment-demo-pc\Heart_Fragment-1.0-pc\renpy\display\core.py", line 3047, in interact_core
    new_widget=layers_root)
TypeError: 'Dissolve' object is not callable

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Heart Fragment DEMO
Sun Mar 15 05:43:12 2020

Hit reload after that and ran through it again twice.  Once skipping and again clicking.  Didn't get anymore errors.

(+1)

Thank you! The new update should have this fixed up, but if there's any additional issues let me know!

Thanks a lot.  Played the updated demo a bit and everything seems good.  Looking forward to the full game down the road.

(+1)

I loved the demo! The art is really good and I love the characters, especially Kay! I wish you would add a log feature though, just incase someone (like me) misses some script. Can't wait for the full game! Do you have an estimated full game release date and play time? 

(+1)

Hi there! I'm so happy to hear you enjoyed the demo. 

A GUI revamp that will include a log feature is scheduled for April. The new interface will also include other goodies like a music box to listen to the soundtrack, a character bio section in the extras, and a way to check the protagonist's social media page to see status updates from the characters that'll give bonus content! 

The estimated play time for the full game will be around 15 hours. If the first stretch goal for the Kickstarter is met this will be expanded to around 20.

Have an awesome day and thank you for playing Heart Fragment!

Thank you for your reply! I'm excited for the full release! :)

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